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TESTING

Testing the features

We did a soft-launch and released the app to a closed list of stakeholders, family & friends, interns, totaling 15 people. Here's some areas we received feedback or noticed needed improvements:

According to users:

  • The arrow, originally intended for saving items, was also critiqued because it was an unfamiliar icon to users. The functionality was unclear.

    • ​"What does the arrow mean?"

  • Users needed more feedback for saved items

    • "What happens when I save this? Where does it go?"

    • "What is the purpose of the 'My Festival' page?"

  • Users thought the experience was disrupted when the menu took over the entire page, rather than the half-page menu they were expecting

According to developers: 

  • Time constraints limited us in application functionality

    • No push notifications​

    • Text spacing on the MidWay thought bubbles [on the map page

01. The arrow isn't the familiar icon for saving items
02. User's aren't sure what the point of saving items is
03. The full-page menu was disrupting the experience
04. Time constraints  + feedback led to more simplification of functionality and UI

UX Case Studies

Duration

4 month

Role

Product Designer

Project Type

End-to-end mobile application + live stream festival

Team

1 Product Designer

2 Developers

~10 stakeholders

Client

MidWay Music Speaks, LLC. was a 501c3 nonprofit organization that celebrated + connected women and nonbinary people in music.

Curated virtual festival experience during the COVID-19 pandemic.

UI DESIGN

UX RESEARCH

UX DESIGN

BRAND DESIGN

Intro image to MidWay mobile application saved artists page
DJ playing MidWay Music Festival in 2018, taken by Blueline Media

IDENTIFYING THE PROBLEM

MidWay Music Festival was an annual event presented by MidWay Music Speaks, a 501(c)3 nonprofit organization that celebrated & connected women and non-binary people in music. 100% of the organization's programming was in-person, until the onset of COVID-19 in 2020. 

In response to the pandemic and social distancing orders, we decided to alter our normally physical annual music festival to fit a digital space. Virtual events were so foreign to our attendees; to ease the stress of uncertainty, I teamed up with a small team of developers to design a mobile application.

In this case study, you'll explore my process as I design an end-to-end mobile application that condenses the virtual festival into an easily accessible and intuitive experience so that users feel informed, organized and connected to the event. 

Problem Space

PREVIEW OF FINAL DESIGNS

Built with artist discovery in mind, the user is able to seamlessly navigate through the lineup and discover artists they haven't listened to before through easy-access images and links to their music. If the user is intrigued and wants to see the artist's set, select the heart icon to begin to build their own personalized lineup schedule.

Explore the lineup + save your favorites.

User's won't miss any of their favorite acts with easy access to their heart-ed lineup through the My Festival tab. Here, users can view and edit their selected lineup, learn more about the artists, and check the artist set times.

View & edit your personalized festival schedule.

"View by venue" allows users to view full show schedules while also creating a sense of normalsy and familiarity for them. This feature lets them visualize how the festival would have been laid out if in person by highlighting the local venues.

View the festival schedule like you were in-person

To cover our bases, we added a FAQ section to assist users in understanding how the festival would work, brainstorming ideas for how to bring the festival home, and answer other hot-topic questions.

Hot-topic questions, answered

Final design of map of downtown Bloomington with clickable location droppers with festival schedule information
Final design of "Fest Experience" page in the mobile application  - with a list of saved artists

Brief overview of the solution

RESEARCH & DERIVING INSIGHTS

This was a completely foreign idea - "attending" an event online. Why would anyone do that? It was a challenge we faced while building this experience. How could we evoke some of the same emotions that an in-person festival did?

1. Familiarity

We need to help the user connect with other festival attendees & feel a part of something more.

- Feel connected, create an intimate experience with artists - were already going to be in so many of their living rooms - so I also created the marketing movement "MidWay Artist takeover" where the lineup takes over our instagram for 2 weeks leading up to the event. 

2. Community

We need to help the users:

- organize their festival lineup

- understand the full extent of the festival

- Feel comfortable navigating a virtual festival for a span of 7 days

- stay engaged for an entire week

3. Organization

Branding featuring notable Bloomington, IN landmarks

Interactive map of real downtown venues that show schedules

Featured local artists in lineup

Consistent branding on everything

FAQ's referencing common concerns 

Artist streams directly from the application

Complete festival lineup of artists + activities in list form

Ability to "build your own lineup"

Links to artists music for easy access

Personalized push notifications

Landing dashboard with all necessary links

Countdown timer to festival

Links to artist music in

Scheduled notification reminders

Artists take over our social media stories to introduce themselves

Artist Q + A's after select shows

Virtual chalkwall

Chatting capabilities during artist streams

Sending experience packets leading up to the event

Key Insights

Research insights

I ran a handful of brainstorming sessions with internal stakeholders [board + committee members, staff, interns]. They were able to openly discuss the benefits of what an application could provide as well as questions or concerns they had surrounding it. This helped establish direction for my research.

I started my research phase by exploring the possibilities and purposes of mobile applications for physical music festivals [in particular: Bonnarroo, Lollapalooza, Mamby on the Beach, Austin City Limits]. Then, I moved to understanding the new landscape of virtual events with both primary and secondary research. This included user interviews where I explored attendees expectations [both good and bad] from this unfamiliar environment of a virtual festival and what would make them more comfortable with it. 

 

To tie it all together, I wondered, how could these two worlds meet? 100% of interviewees were open to a virtual event experience but were concerned it would lack the things they love about in-person festivals: community, connection, and organization. They also had outside concerns purely derived from the concept of a virtual festival: attendees wanting a break from computer screens [this altered the structure of our festival from 3 full days to 7 days of evening streams] and high quality A/V and video livestream. 

V1 wireframe of full page application menu

Inside of the hamburger menu

V1 wireframe design of application landing page with festival countdown and buttons to get tickets

Countdown to festival

and appropriate important links

Hamburger menu

FAQ page version 1

Accordion functionality
for FAQ's page answering popular questions for a virtual fest

A list of all artists, vendors, activities particpanting in the 2020 festival with save icons and links to websites

This page was meant to encourage discovery and exploration of the virtual festivals offerings with tabs separating each "lineup"

Here is a look at a common piece of branding used throughout all designs during the 2020 festival

Sponsors page of the mobile application with a gallery of sponsor & partner logos

A page dedicated

entirely to the festival

and organization

sponsors - each logo linked to their website

Version 1 design of interactive festival map, where users location icons and access festival schedules at that venue

Attendees could click on these pink location icons to see the original plans for the festival - and view the schedules for each show

This map is an accurate representation of the actual downtown Bloomington, IN, centered around the towns iconic courthouse

IDEATION & WIREFRAMES

This project was my official introduction to the world of UX Design; therefore, these UI designs are the first "wireframes" I ever completed. I filtered feature requests from 10+ stakeholders and feedback from the 2 developers I was working with before putting this designs together. 

UI Designs

BRANDING & UI

2020 festival lineup poster

Desired brand perception

Surreal colors - during COVID-19, with notable landmarks to evoke a feeling of community and familiarity

Brand Adjectives

Trustworthy

Convenience

Knowledge

Safe

Approachability

Empowerment

Brand Story

Educate. Empower. Entertain.

HEADER 1

EDO

HEADER 2

Playfair Display

Body Text

Playfair Display

BRANDING & UI

#2eb2ff

#ffe000

#f62497

#4e057f 

#c0b3fa

#8f1cc0

Defining the brand and user interface.

The MidWay festival brand changes every year, influenced by the previous year, current design trends, and our audience. However, the branding was particularly important during the 2020 festival - due to the COVID-19 pandemic and social distancing. To counter the distance between us, I was inspired by Bloomington, IN [where the festival took place] landmarks. I utilized surreal colors to encompass the surreal world of COVID-19.​

2 pages of final mobile app design
2 pages of final mobile app design
"up next" livestream graphic featured the artist Kaina's social media and other information

My solution:  Change the arrow to the icon that all users are accustomed to seeing with: a heart

01. The arrow isn't the familiar icon for saving items

PRIORITIZED REVISIONS

V1 lineup + experience page with arrow icon
Lineup and experience page with heart icon and simplified tabs

FINAL DESIGNS

An end-to-end, research-backed product.

OUTCOME & REFLECTION

As this project was my first exposure to the field, I found that it was sometimes hard to articulate my design decisions. This was also the first time I had set foot in Figma.  Because of my excitement for UX, however, it was a breeze navigating these challenges.

My Challenges

We publicly launched the application roughly 3 weeks before the virtual festival on the Apple App Store and GooglePlay Store. MidWay Music Festival sold roughly 550 virtual tickets, and estimate a multitude of attendees per ticket [1 ticket = 1 household]. Attendees tuned in from all over the USA. The application was downloaded by roughly 20% of ticket-holders. 

Results

"I felt like I was a part of something even though it wasn't in person." - Festival attendee & user

Project Outcomes

This was my first introduce to UX design. A part of me cringes when I look at my work in this one...and the other part of me is so proud and happy to have this experience that kickstarted my journey to UX Design.

Takeaways

Thanks for sticking around!

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Our solution:  Put text on the "My Festival" page to inform users of its purpose: "Heart items from the lineup page to save them here and build your own lineup!"

02. User's aren't sure what the point of saving items is

"My MidWay" page with no instructions
"My MidWay" page with instructions

Our solution:  The new menu only take up half the page

03. The full-page menu was disrupting the experience

Full page menu, V1 design
Final design with half page menu
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